#i'm sorry and you're welcome
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luddlestons · 9 months ago
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New requests about Vox Machina and Bells Hells glutinous maximus lists? This is hilarious to me, specifically.
[m9 list]
i mean, i'm not gonna say no. LET THE STUPID HCS CONTINUE!
...actually, I am gonna say no re: Vox Machina, as I haven't listened to the whole campaign and none of these Ass Opinions are based on character art, so even though I know what they look like, I have no thoughts on them. BELLS HELLS THO.
Fearne! You just can't beat a cute fuzzy lil goat butt. Also she has a fluffy tail.
Dorian, and anyone who saw him in that pageant outfit KNOWS it. his regular look is more modest but he's admittedly proud of his figure--he just doesn't want anyone to talk about it or he'll blush.
Orym does not do all those lunges and shit for nothing. when they all got the new outfits, he put those tight pants on and everyone was like WOW OK.
Imogen, she's got horse riding muscles so probably also excellent thighs
Ashton, they're definitely built like a brick house but not particularly curvy. great pecs on him, though
Chet keeps claiming that if you saw him when he was 150, he'd be top of this list, nobody knows whether to believe him
Laudna has like a negative amount of body fat and is also dead. Her body type is tree branch, sometimes very literally. Zero ass.
FCG has been disqualified for not actually possessing an ass.
(as with most things, i have no opinions on betrand bell.)
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enidtheghoul · 1 year ago
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so i went thru a weird phase and made a bunch of these but @ichompdragons asked for cat-eared Saejima so here you go bonus, dog-eared Majima extra bonus w/o extra ears under the cut
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shrimpchipsss · 4 months ago
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system felt that cumplane were getting a bit complacent
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loutwoshoes · 7 months ago
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Lemon Khezu 🍋
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teaboot · 6 days ago
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tranny freak :)
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mightierthanthecanon · 29 days ago
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Tom Hardy (and Blue 🐶) on saying goodbye to Venom & Eddie Brock in The Last Dance
What is your favorite way of getting someone to submit in jiu-jitsu?
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knifearo · 11 months ago
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"asexual discourse" is so funny cause dude that's not discourse and it's never been discourse. it's not an argument and it's not a conversation bitches are just yelling at us unprompted and then making up people to get mad at 😭
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ginnyluna · 6 months ago
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This short Valgrace fic by @reddamselette gave me so many emotions in barely three paragraphs i was a mess. also, i tried to draw the ending i really did, but it was never good enough to match the writing, i guess you guys will just have to go read it
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splickedylit · 3 months ago
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Anonymous asked: Hello!! For art requests, perhaps some zolu? (Zoro and Luffy)
b0yskylark asked: Splickedy!! Maybe you can draw your favorite One Piece ship?? Personally I think if Zoro and Sanji kissed a lil they'd calm tf down lol
I do find Zosan pretty delightful--LOVE a rivals-to-rival/lovers pairing--and for that matter, Franky/Robin is GREAT and whips ass and both pairings were on the candidate list. But lbr I'm a huge sucker for that captain/first mate intense loyalty "til death do us part and you're not allowed to die" shit. plus Luffy being all but canonically ace means I can bring my no-holds-barred-all-romance-no-sex moirail agenda to yet another pairing which is GREAT for me emotionally. eue
What I'm saying is yo ho yo ho a pirates little late afternoon nap holding hands like otters so I don't drift away for me yar har
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mumms-the-word · 4 months ago
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Gale's Netherese Orb
The Condition and Symptoms
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You asked for it! You're getting it! Yet another deep dive, this time about Gale's orb functioning as a chronic impairment/disability and the ways that a cure is dangled in front of him and even withheld from him.
Disclaimer: a lot of this has already been discussed by lore-wizards like galedekarios or mezzziah and some information is going to come from actual-lea's wild playthrough of the Gale Origin where they didn't give him any magic items just to see what would happen (which I recreated quickly in my own game to gather screenshots and gifs of my own). I'm not going to tag any of them because I don't want to bother them, but if you want even more lore, you can and should check them out!
We're going to look at Gale's orb "condition" in three phases: the effects of the orb on Gale's body itself, the ways that he has to treat it, and the potential cure for the orb. Because my deep dives always get a little out of hand, I’m splitting this into 3 posts. So you can take and leave whatever you like, but I'll link the masterlist to all 3 parts here once I have them posted!
But without further ado, let's deep dive!
I've said before that Baldur's Gate 3 is ultimately a game about cure—finding a cure for ceremorphosis, specifically. Every companion is facing a (potentially lethal) forced transformation into a squid creature in seven days or less unless they find a cure. At least, that's what they think before they realize that their tadpoles are special. On top of that, several characters, including Gale, especially Gale, are also dealing with additional chronic conditions that they wish to cure.
Let's set aside the search for the tadpole cure for a minute and focus on Gale—his character arc, his goals, even the text for his questline. The moment that Gale steps out of his pod on the nautiloid, he has a twofold goal: find a way to cure or treat the hungering orb in his chest and find a way to cure or stop ceremorphosis, in part because turning into a mind flayer may destabilize the orb, thus making the orb the bigger or more significant problem for Gale personally.
In other words, on two fronts, Gale's entire plot is concerned about curing a chronic, potentially lethal condition (or two), but the orb is the bigger issue between the two. Turning into a mind flayer is one thing, turning into a cataclysmic explosion that could "level a city the size of Waterdeep" is another.
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The Wizard of Waterdeep Objectives - Escape the nautiloid I was an archmage - powerful, proud, full of potential - until my failed attempt to impress my lover, the goddess Mystra, left me with a volatile 'orb' of Netherese-corrupted Weave in my chest. Keeping it stable is difficult at the best of times...and these are far from the best of times. I've been abducted by mind flayers, infected with one of their tadpoles. So far the orb appears unaffected, but I can't count on that for long. I need to get back to Faerûnian soil before it begins to hunger.
Despite being infected by illithid tadpoles, Gale's larger concern is that staying in the hells will make feeding the orb difficult. When he gets off the nautiloid, he's worried that turning into a mind flayer will completely destabilize the orb. It's his primary concern and will continue to be so throughout the game.
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Narrator: Despite your recent fall from the nautiloid, you are miraculously unharmed. Apart from the volatile orb of Netherese magic buried within your chest, of course. It stirs softly. Soon it will hunger, and when that time comes it must be fed. Starve it, and you risk triggering a cataclysmic explosion of raw, unfettered Weave. Such an explosion will be unavoidable, if the tadpole in your skull triggers ceremorphosis. An outcome definitely best avoided.
So, yeah, the squid thing is a problem, but Gale is definitely more concerned about exploding. But exploding and "hungering" aren’t the only things the orb does to his body.
I’m going to break down the actual condition into three smaller segments: the words Gale uses to talk about his condition, the physical effects that Gale describes happening to him, and the mechanical gameplay effects. I’ll talk more about the actual “hunger” of the orb in part 2 when I talk about its treatment, in part because the hunger and the treatment are both magical effects and are intrinsically linked. But for now, let's start with a look at how Gale talks about the orb.
Call it a Condition
To start off, Gale describes having the orb in his chest along the same lines that people might discuss chronic impairments or chronic illness. It's not a minor "issue" or a "problem" that is disconnected from Gale's body and physical/mental health; instead, he calls it a "condition," a "malady," and even a "chronic impairment." He couches the condition in terms that evoke illness and unwellness.
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Gale: You see, I have this...condition. Very different from the parasites we share, but just as deadly. Player: What kind of condition? Gale: The specifics are rather personal, but suffice it to say that it is a malady I have learned to live with - though not without some effort. Player: (Durge) You also feel disgust by how life, miserable as it is, insists of persisting in this most wretched world? / (Tav) Is it contagious? Gale: No, no - nothing like that. Though if I fail to treat it then the consequences would not be contained to me alone. Player: Can it be cured? Gale: No, it cannot be cured. And I assure you I've left no page unturned in reaching that conclusion. I can keep this condition under control, as indeed I've done for a significant amount of time, but that was under different circumstances altogether. Home, in Waterdeep. What it comes down to is this: every so often I need to get my hands on a powerful magical item and absorb the Weave inside.
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Player (Ranger): I think I might have a dock leaf in my bag, or some medicinal berries... Gale: Thank you for the offer, but the treatment for my condition is very specific.
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Gale: The reality of the matter is that a lone wizard with a chronic impairment such as my own is not in the most ideal of situations with regards to self-defence.
In Gale's first conversation with the player about the orb, which is where all of the above comes from, he uses language related to illness and chronic pain/impairment to discuss the orb. It's a "condition," it is a "malady" that requires "treatment," it is a "chronic impairment," and so on.
Generally, at first, he speaks lightly about it and even continues to joke about his condition ("my tower in Waterdeep has never been so free of clutter" and so on), but the reality is he's underplaying the actual physical toll it takes on his body. When you ask him what happens if he doesn't consume any artifacts, he'll briefly describe some symptoms to you that aren't obvious to the player character. Which brings us to...
The Physical Symptoms
This is how he describes the initial physical symptoms of the orb's hunger:
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Gale: I'll spare you the finer details, but it begins with a simple biological deterioration. Muscle spasms, disorientation, a slight ringing in the ears. And if left for too long...catastrophe.
In other places, we see the orb's hunger/pain also affecting his ability to think clearly, suggesting he's experiencing a kind of brain fog or concentration issue, plus general discomfort, and a feeling like something is gnawing at his insides, as seen in various lines below.
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Gale: You'll have to speak slowly. I'm finding it quite difficult to concentrate with my condition gnawing at my insides like a teething displacer kitten. Gale: Somehow the second artefact hasn't had the effect of the first. It's somewhat relieved the discomfort, but I fear my hunger hasn't quite... Ahh...* Gale: But... this doesn't feel quite right... It never feels right, but it relieves. This doesn't relieve... Ahh...* *devnote: Near the end of the line he's in discomfort, in pain
This is all from the second artifact conversation, when you give him the second item to try and feed the orb's hunger (the last line is a lower approval/you've-been-begrudging-about-items kind of line, so he's still being closed off with you). When you hear these lines in the game, he's obviously speaking with discomfort and with difficulty, as if trying to string words together despite the pain. His little comments as you travel with him/as him while he is dealing with arcane hunger also reference weakness, pain, and concentration issues.
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- I'm feeling rather unsteady... - Deep breaths, Gale. Hold it together. - I'd be rather enjoying this journey, were I not wracked with pain. - One step in front of the other, Gale. - Ugh, I feel rotten. devnote: Slightly pained/struggling with a constant ache (the orb is negatively affecting him, causing him pain. Prompt is to remind the player that Gale is unwell.) [mumm's note: there are other lines as well, beyond these, and Gale will say them at random, so there's no progression into better or worse. This is just a sample of the lines.]
Given everything so far, I suspect the pain he feels is a combination of heart/chest pain, like one might feel during an anxiety attack, a POTS flare-up, or even a heart attack, while the gnawing sensation could be like hunger cramps (or any other internal cramping, though I think for Gale it feels higher up in his body than in his stomach, given the orb's location).
I highly suspect the orb is feeding off of not only his magic, but his body as well. We know it feeds off his magic specifically (more on this in the other two parts, especially because this detail doesn't come to light until Gale meets with Mystra). But given the pains and the way he frames his condition as a state of deterioration, it's likely that it's also feeding off energy stores and other biological/physical elements of his body, not unlike how extreme hunger can cause your body to essentially eat itself—your fat stores first, but eventually even your muscle tissues and other vital tissues.
(I've seen someone suggest this is why Gale has "dehydration state" chiseled abs like movie stars have because the orb is literally eating away at his fat/energy stores and so on. It's a compelling theory!)
The orb also weakens him, likely causes massive fatigue, and even seems to be draining his "spirit" or his mental capabilities. We see this in descriptions of Arcane Hunger (which are below). It's a wonder this man can put one foot in front of the other if the pain is particularly bad.
In addition to all the other physical symptoms, the orb itself has physically scarred his body with the marking on his chest, which is also bruising pretty significantly (though this "bruising" could just as likely be dark-colored magic just beneath his skin, your headcanon/mileage may vary).
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Photo credits: @elspethdekarios, though I cropped them down for this deep dive
If you click on the images and zoom in, you can see how the markings have a bit of depth and texture to them, as opposed to the flat lines of a tattoo. The lines are carved into his skin. Certain lighting will also make the mark look darker or lighter, and make the bruising at the center faint or noticeably dark. There are some theories that the bruising gets worse as the game goes on, but I think it's just a lightning issue (though it would be interesting if the bruising gets darker with each new level of arcane hunger, or something to that effect).
Lastly, and I'll discuss this more in part 2, even when the orb does not actively pain Gale, it "stirs." Other references from the narrator reveal that the orb "shudders" or "prickles" within him. Gale can feel the movement of the orb inside his body, possibly like a weird fluttering or vibration in his chest. It's likely why, even when he isn't actively hungering, he'll put his hand over his chest and adjust his shoulders, as if reacting to a strange and slightly uncomfortable sensation within his chest.
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Anyway, long story short, the physical symptoms of dealing with the hungering orb are:
Biological deterioration (like hunger, the body consuming itself, muscles weakening, etc)
Muscle spasms
Disorientation
Ringing in the ears
Difficulty concentrating/brain fog/mental fatigue
Cramping and/or chest pain
General discomfort and pain
Physical fatigue/feelings of weakness
Scarring and bruising from the orb itself
A sensation of the orb "stirring" even when not painful
And this man will joke about it.
Honestly, his ability to joke and discuss his condition with humor is a sign to me that he really is experiencing and thinking of the orb the same way people with chronic conditions think about their pain or illnesses. At the start of the game, Gale's condition is incurable—Gale says as much himself that it "cannot be cured." It can only be managed, treating the symptoms and diminishing the pain, rather than completely eradicating the impairment. Gale likely has a new scale for pain, the same way people with chronic pain do. A "bad day" for him would likely end most healthy, normative people in a clinic hoping for some prescription pain medication, whereas he will just grit his teeth and keep going. In short, saying that the orb is a "chronic impairment" is a bit of an understatement, and I don't think people realize just how much Gale is/acts like a person dealing with real-world chronic pain or chronic illnesses.
Gale is used to this pain, though he certainly isn't enjoying it. Have you ever persuaded him to wait before giving him a magic item? If your persuasion is high enough (and he likes you), he'll give a cheery "of course!" even though treating the pain is obviously the preferable path here. When he reminds you of his need for an item, as with the "teething displacer kitten" line or the "My condition likes being ignored as much as I do," he still conveys these lines with a mix of urgency and dark humor. He's dealt with this condition for a year or more. You might be testing his tolerance by withholding items, but he's not going to let on just how badly he's actually feeling.
This is the man who will uncomfortably laugh and say "Gods, this is bloody uncomfortable," while the orb in his chest is running a high-grade POTS flare-up and consuming his innards. That's what we call an understatement, Gale. He could complain a lot more, and far more loudly, but he's actually keeping it quite restrained, as people with chronic pain often tend to do.
So anyway, if you ever hear anyone complaining that Gale complains about his magic orb condition too much, ask them how much they'd like walking around with heart-attack symptoms for a few hours at a time. But let's move on!
The Gameplay Effects
Now that we know what the orb does to Gale narratively, what does his condition do to him mechanically in the game? Because, unlike with Karlach's unstable engine or Shadowheart's incurable wound (other examples of chronic pain/disability in the game), the game adds actual debuffs to Gale's character that can affect gameplay and battles. Therefore, leaving Gale disabled with pain also, in effect, disables the player's ability to play the game (or at least hampers it).
In the game, there are three stages of Arcane Hunger. Most people generally don't go beyond the first stage, because why would you let Gale walk around with a debuff of any kind if you have a locket of dancing lights you'll never use? But if you continue to ignore him (or, if you're playing as Gale, and willfully choose not to consume any items) then the Arcane Hunger will progress to Greater and Severe Arcane Hunger, bringing even more serious debuffs to his character.
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Arcane Hunger - Condition Gale's spirit is being drained. He has disadvantage on Constitution Saving Throws. Greater Arcane Hunger - Condition The Netherese Orb in Gale's body is weakening him. He has Disadvantage on Attack Rolls and all Saving Throws. Severe Arcane Hunger - Condition The Netherese Orb in Gale's body is severely weakening him. He has Disadvantage on Attack Rolls and all Saving Throws. His movement speed is halved.
Casual reminder that Constitution Saving Throws generally affect concentration, which is needed to maintain spells that last for more than one turn. This goes back to Gale's concentration/mental fatigue when he's initially hungering. When the hunger progresses, however, Gale is physically weakened and the game makes it so that he's more likely to fail savings throws or attacks.
Trying to normally play as Gale with these debuffs is basically an exercise in resigning yourself to missing attacks frequently and failing literally every saving throw (this includes disadvantage on saving throws in dialogues as well). He's still playable, since Magic Missile never misses and you can work with spells that deal damage even when an enemy passes their saving throw, but he becomes even more of a glass cannon than ever. If he's not at the back of a fight, he goes down pretty quick.
Once you hit Severe Arcane Hunger (which I hit after only 6.5 hours of rushed gameplay, though you could probably hit it sooner if you were zooming through a bit faster than me) you're also forced to walk everywhere. Gale's movement speed is halved. The distance he can move in a single turn is drastically shorter than usual, and his speed is no faster than a casual walk. Anyone who has tried to move while encumbered knows this same walking speed debuff.
So the game literally takes Gale's chronic impairment and makes it disabling to both him AND you controlling him. No one really wants to play the entirety of BG3 at a walking pace, after all, so it forces you to make a decision—will you finally treat Gale's condition, or will you grit your teeth and bare it, like Gale does with his pain (though it's nowhere near close to the same levels of discomfort).
Typically a companion Gale will just leave if you refuse to give him any items and he progresses to the stage where he's at Severe Arcane Hunger. But if you play as Origin Gale, you can keep playing with Severe Arcane Hunger until, well, his condition literally paralyzes him and then he withers away, apparently dying of necrotic damage from the orb (I’m assuming here, because the log doesn’t specify what damage causes Gale to wither away, and he exudes a necrotic damage aura once he’s dead, which happens whenever he dies anyway).
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Gale withered away. Gale lost Condition: Gale is Paralysed. Gale received Condition: Gale is Paralysed. [mumm's note: obviously this is listed in reverse order, because Gale becomes paralyzed and then withers away]
It appears that if left untreated, Gale’s biological deterioration reaches a point that it literally shuts his body down completely, and then he just...dies. I imagine that physically the orb has eaten away at so many of his vital tissues, including his internal organs, that everything just sort of ceases to function. He's corrupted from the inside out, and nothing but death and a quick resurrection can reverse those effects.
It's worth noting that if you choose to do this experiment with Origin Gale and don't feed him a single magic item, then Elminster won't be waiting for you to arrive in the Mountain Pass or just outside the Shadow Cursed Lands if you travel through the Underdark. Since Gale hasn't been managing his symptoms, he hasn't realized that the various items he's consuming aren't having any effect. Therefore, he isn't actively looking for a new solution to treat the symptoms. Since he isn't looking, I guess Elminster never thought to make himself available with the new solution?
Honestly, why Elminster doesn't show up is kind of a mystery. Gameplay-wise, I assume it's that Gale's quest didn't progress enough to trigger the game flag that would spawn Elminster. But lore-wise or narratively, it doesn't make sense. Mystra sends Elminster with both a command and a temporary "cure," so is she just waiting until Gale realizes his symptoms can no longer be managed? No idea. Maybe I'll explore it more in Part 3.
Anyway the point is that when an untreated Gale reaches Moonrise without talking to Elminster, the game (and his condition) shuts him down. When you revive him at camp, Elminster conveniently appears to give him Mystra's command to sacrifice himself at the Heart of the Absolute and stabilizes the orb at last.
But there's a catch.
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Elminster Aumar: A shame that we did not cross paths sooner. The orb's thirst for magic is now quenched, yet it already inflicted some damage while you tried to forge ahead. The ill effects may linger, I'm afraid. Not enough to hamper your mission, I hope.
I believe this can also happen with a companion Gale, but I'm not sure about the specific parameters of triggering this. Regardless, as actual-lea has observed in their No Gale Dinner experiment, if Gale has regular Arcane Hunger then Elminster stabilizes the orb and all is well, but if he has Greater or Severe Arcane Hunger, then the damage the orb does to his body becomes irreversible. After Elminster stabilizes the orb, in this scenario, Gale is left with a permanent "Arcane Hunger" debuff, the same as the above, where he suffers disadvantage on constitution saving throws. This time, you can't consume items to make it go away, and nothing will cure the debuff. Gale just permanently has it for the rest of the game.
(It's worth noting that you can also kill Elminster while he's talking with Gale, thus preventing him from stabilizing the orb with his magic and from telling Gale he needs to sacrifice himself. This sort of breaks the narrative for Gale and results in some wonky dialogue chains that do and don't flag correctly, but the interesting outcome is that it means you can continue playing the game with Severe Arcane Hunger, which is now also a permanent debuff. You can consume magical items before the Elminster visit, but never after. Even if you kill him, you lose the ability to consume items, which means it is officially impossible to manage Gale's symptoms. You just have to deal with the halved walking speed and disadvantage on everything. And you can complete the game that way, if you have the patience! But it would be a very long game. I would know. I've done it and I was rushing like a maniac lol)
Anyway this is getting super long, so I'll end with a few wrap-up thoughts.
Final Thoughts
Having played as Gale with Severe Arcane Hunger for several hours in the game, I think Gale honestly downplays just how bad the pain and debilitating effects of his condition really are. As I was going through the evidence, I kept thinking about how there are so many different elements of pain, discomfort, fatigue, and general unpleasantness that are all part of Gale's everyday life. Even when the orb is stabilized or not actively hurting him, he likely still feels it moving in his chest and I imagine there are chronic effects that stabilizing the orb couldn't exactly cure, like lingering fatigue (and we wonder why Gale complains about his knees and wanting to take a rest and so forth).
Ookay the knees thing might be unrelated to the orb but I digress
Dealing with that much pain and internal corruption is a state of living that most people wouldn't want to stay in, and Gale is no exception here. He wants to stop the pain in his chest, just as much as he wants his former abilities and magical prowess to return. These things are connected, which I'll talk about in part 2. But without hope of a cure, Gale is forced to deal with his condition as a process of managing symptoms, creating a treatment plan that involves him consuming magic from magical items just to get a bit of relief.
But that, my friends, is where we'll pick up with Part 2 - The Hunger and the Treatment.
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wearecrowley · 1 year ago
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good omens crack 4 of ∞
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phantomarine · 1 year ago
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today on "cursed things my boyfriend requested me to draw"
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kamvna · 1 year ago
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✧ You left me waiting ...
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blindmagdalena · 8 months ago
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Heeyy a bit of a self indulgent ask here but I had a phobia/trauma trigger today and it caused me to have a messy sobbing panic attack. Do you have anything on how Homelander would deal with his s/o having a panic attack like that? almost completely inconsolable. I know this is self serving and indulgent and I’m sorry for over sharing homelander is a comfort character for me and you write him exquisitely. If you’re not comfortable with this just ignore
Homelander was sixteen when he had his first panic attack. He'd flown further and faster away than he'd ever had the freedom to and collapsed in a dense woodland, sobbing and rocking his body against the cool forest floor.
He'd pulled his hair so hard it should have come loose, grit his teeth so tightly they should have cracked, and choked so badly on his own constricting throat that it should have caved in.
They didn't. He's invulnerable, after all. As solid as marble.
It was the first attack, but not the last.
That's how he recognizes it so quickly in you.
"Hey," he says, ears attuned to the rabbit-like pound of your heart. "Heyy, hey, it's okay. I'm right here, you see me? Hey." He's only just found you, he doesn't know yet what your trigger was, but he can ascertain that later.
Your staccato breaths and sharp sobs, the sea salt smell of tears streaking your cheeks, are nearly enough to rouse his own panic by proxy. He needs it to stop. He needs you to stop. He cares about you too much for you to scare him like this.
"Hey, you hear me?" He asks, cupping either side of your face. You can't answer through it. Your tongue is gnarled with panic and you're sobbing so hard he fears you'll choke yourself on it. He's not even sure you see him.
He takes you into his arms, one moving smoothly around your waist while the other cups the back of your head. He holds gently at first, grip gradually tightening, compressing your body against his in the hopes that the hammer of your heart will meet and match the steady beat of his own.
"Sssshhhhhhh," he shushes by your ear, lifting you just enough to keep you on your feet, but take from you the weight of your own body.
"I've got you. Whatever it is, it's okay. It's okay. I've got you. M'gonna take care of it, alright? Ssshh," he says, rocking you the same way he used to rock himself in the corner of the bad room, soothing himself with the thump of his own skull against those sterile white walls.
He knows it's working when you slip your arms around him in turn. He continues to hush you, whispering more honeyed assurances in your ear, the core sentiment always the same.
I'm here. You're safe. I love you.
It's everything he can think that he always wanted to hear in these moments of raw, horrifically human weakness.
Eventually, your breaths begin to even out, though your heart continues to thunder in his ears, still convinced that the danger hasn't yet vanished. He tries not to take that personally and scoops you up the rest of the way into his arms.
"That's it, just like that," he coos, pressing a firm kiss to your forehead. "Breathe. Breathe. Good... Light as a feather now, okay? Like you can fly," he tells you, sharing the greatest comfort he's ever known. His only real escape has always been his weightlessness, the ability to shed gravity at will. He uses his strength in an attempt to share even a sliver of that sense of freedom with you.
Maybe it works, maybe it doesn't. All he knows is that your heart starts to slow alongside the flow of your tears. He kisses your wet cheeks, the bridge of your nose, your forehead. He whispers praise and love with each one, voice barely above a whisper.
"I'm sorry," you choke out. He's appalled that would be your first instinct.
"Don't," he says firmly, though his voice is still low. "Don't. I can carry it for you. Carry you. What's the point of super strength otherwise?" He murmurs, a smile playing at the edges of his lips.
You almost smile back, and that's enough for him. He kisses the crease between your brows until it smooths, and the highs of your cheeks until the tears dry up, and your lips until they're ready to speak again.
He'll hold you for as long as it takes your body to realize the threat was only ever in your mind, and that there isn't a thing in this goddamn world he would ever let hurt you.
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vorekody · 4 months ago
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i’d say your sona (who is absolutely adorable btw!!) is perfectly edible! i think it’d be neat to just chug and gulp everything inside the bowl, and leave the body as-is to rub my stomach from the outside while the fish and all those tank decorations digest inside… :3
(sorry to just pop in out of nowhere but your art is incredible and your vore concepts are delightful ^^)
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RAGH... Wolfdog tummy
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deviija · 3 months ago
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I discovered the achievement for Emmrich's romance
(I'm so sorry or you're welcome)
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